Brief Design a card game to engage an audience about sustainability through play.
Response Learning is a lot more fun and natural when it involves not just the mind, but the body, and lots of screaming. My concept is very simple, because I don’t want players to get discouraged by complicated rules. Though simple, at the end of the day, the game successfully drills into players’ minds the names of fish to eat/avoid; at the same time, players go away recognising a variety of fish other than salmon and cod.
‘FISH FINGERS’ is based on the childhood (and adult) favourite, ‘Snap’. A deck consists of 48 cards, 3 sets of 16 cards, featuring 8 sustainable fishes to eat, and 8 fishes to avoid. This game is for 2-4 players, possibly more if you combine 2 decks. The goal is to win all the cards from the rest of the players.
1. Sit in a circle and randomly choose your dealer. Dealer will shuffle and distribute cards to all players. Each player places his cards face down in a pile.
2. The player to the left of the dealer goes first. Play continues in a clockwise direction.
3. On his turn, each player turns over the top card from his own pile and places it in the centre of the circle. 5. When someone turns over a card that matches the card already face up in the centre pile, players race to be the first to identify it.
4. Here’s the tricky bit. Players have to shout “Yummy!” or “Not hungry!” when the matching cards show a sustainable fish or a not sustainable fish respectively.The player who shouts first, correctly, wins the pile in the centre. If the player shouts incorrectly, he has to give each player 1 card.
5. Game continues until one player wins all the cards.